Ghost Hunter: Mobile Augmented Reality Game

Development diary of a horror mobile augmented reality game for Symbian Series 60 (S60) made with PyS60 (Python for S60)

Plans

Posted by ghosthuntergame on September 3, 2011

It has been a long time, sorry. I found that the N95 hardware isn’t the most suitable one for the game I have in mind. I need more sensors (magnetometers and gyroscopes) to cope with perfect motion sensing without heavy image processing (as you see with some WiiU controller demos) and a 3D camera to handle occlusions. I’ll probably get back to the game in 2012 using a new platform, preferably a not-yet-announced Nexus phone with stereo camera, so the game will move to the Android platform. Current suitable hardware for the game should be the 3DS, but it’s so hard to even start developing for Nintendo that I prefer to stay with the mobile phone platform. Besides that, other similar titles are being announced for 3DS by real game companies (even the Fatal Frame one itself), and I don’t want to be eaten by the sharks. There are already some 3D phones, but no Android API to work with them yet.

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Introduction

Posted by ghosthuntergame on September 13, 2009

Hi! My name is Rafael and I’m learning and researching augmented reality games, more as a hobby. For such purposes, I’m currently developing a mobile AR horror game, currently entitled “Ghost Hunter”. I’m programming with PyS60 (Python for S60) in a Nokia N95-3 cell phone. I’ll post the game design document here soon, but you can see some images from the game in the “Gallery” section.

Screenshot 001

Screenshot 001

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